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Environment Suit

Name
Environment Suit
Skill Attribute & Difficulty
Dex - Average
Defaults
5+Dex, Others
Prerequisites
None
Description
This is training in the use of a specific class of protective suit. Suits designed to shield the wearer from environmental or battlefield hazards frequently incorporate gadgets (such as autoinjectors and sensors) and life-support equipment. Some suits even contain motors to enhance Str or Movement. As a result, you do not merely wear such gear – you operate it.   Roll against Environment Suit skill to get into or out of your suit quickly. A successful roll halves the time required. To activate a specific subsystem of a suit, or to gauge whether a suit is in good repair, make an Int-based skill roll instead.   When rolling against Dex or any Dex-based skill while suited up, use the lower of your Environment Suit skill and your actual skill level. For instance, if you have Dex 14, Stealth-15, and Vacc Suit-13, you will function at Dex 13 and Stealth-13 while wearing a spacesuit.   Particularly ungainly suits might give -1 or more to Dex on top of this, regardless of skill level. On the other hand, some sleek, ultra-tech suits might not limit skills at all!   However, Environment Suit is strictly the skill of donning and operating the suit. Familiarity with and knowledge of dangerous environments is covered by other skills: Free-Falling, Hazardous Materials, Survival, etc.   Each suit requires specialization.
Specializations

Battlesuit

  All kinds of powered battle armor and exoskeletons. Battle armor and exoskeletons are similar but not identical. If you only have experience with one, you are at a -2 to operate the other until you are familiar with it.  

Diving Suit

Defaults: Scuba-2   All types of hard Diving suits (As opposed to the wetsuits and drysuits that are used with Scuba). This includes 'open dress' gear, and 'hard hat' gear. Both of which use a sealed helmet and supplied air, but not always a full, sealed suit.   This skill can cover true underwater "hardsuits". Swimming rolls may be required to maneuver while wearing such a suit.  

NBC Suit

All forms of hazardous materials (Hazmat) gear. Including sealed, unpowered body armor that can be buttoned down against nuclear-biological-chemical(NBC) threats. Without this skill, you run the risk of miusing the equipment and being exposed to contamination.   To improvise NBC gear, make an Int-based skill roll, ranging from -5 to -15.  

Vacuum suit

Any kind of spacesuit. In addition to true vacuum suits, this includes suits intended for use in high-pressure, corrosive, and poisonous atmospheres.  
  Battlesuit, NBC suit, and Vacuum suit default amongst themselves at -2. Diving suit defaults to or from any other environment suit skill at -4.   Note: Unpowered, unsealed body armor never requires an Environment Suit skill
Modifiers
None

Created by

Sirplyot.

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