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Forgery

Name
Forgery
Skill Attribute & Difficulty
Int - Hard
Defaults
4+Int, Counterfeiting-2
Prerequisites
None
Description
This is the ability to create falsified documents (identity cards, passports, etc.). It is not taught except by intelligence agencies and the underworld – although you can always study it on your own.   The time required to create a forgery ranges from days to weeks (GM decides). When you use a forged document, make your Forgery roll each time it is inspected – unless you roll a critical success on your first attempt. Failure means someone spots the forgery.   Some tasks require Dex-based skill rolls.   The GM may allow Forgery to default to a suitable Artist specialty at -5 if you are doing the work entirely by hand.
Specializations
None
Modifiers
Equipment modifiers, +3 if you merely altered a genuine document, -5 if you did not have a sample to copy.   The GM may also assign modifiers based on the severity of the inspection. For instance, a routine border check would give a +5 bonus.

Created by

Sirplyot.

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