Remove these ads. Join the Worldbuilders Guild

Leadership

Name
Leadership
Skill Attribute & Difficulty
Int - Average
Defaults
5+Int
Prerequisites
None
Description
This is the ability to coordinate a group. Make a Leadership roll to lead NPCs into a dangerous or stressful situation. (PCs can decide for themselves if they want to follow you!) You may attempt a Leadership roll in combat if you spend your turn doing nothing but giving orders and encouragement. On a success, everyone on your side who can hear you (including PCs) has +1 on all combat-related Fright Checks and morale checks, and on self-control rolls that would reduce combat efficiency. A critical success gives +2. The bonus lasts until your next turn, at which time you may roll again. A group can have only one leader, however! If multiple people attempt Leadership rolls, no one gets a bonus.   Note that a minimum level of Leadership is often a prerequisite for high Rank.
Specializations
None
Modifiers
Any bonus for Charisma Presence; -5 if the NPCs have never been in action with you; -5 if you are sending them into danger but not going yourself; +5 if their loyalty to you is “Good”; +10 if their loyalty is “Very Good.” If their loyalty is “Excellent,” you do not have to roll!

Created by

Sirplyot.

Link/Embed