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Law

Name
Law
Skill Attribute & Difficulty
Int - Hard
Defaults
4+Int
Prerequisites
None
Description
This skill represents knowledge of law codes and jurisprudence. A successful roll lets you remember, deduce, or figure out the answer to a question about the law. Few legal questions have clear-cut answers, however – even an expert will hedge his advice! You must specialize. There are two general classes of specialty:
Specializations
- The laws of a particular political region (e.g., Veil or Siem) within a specific field (constitutional, contract, criminal, police, etc.). Examples: Law (Veilite Criminal), Law (Icarian Constitutional), and Law (Ahresi Contract).  
  • A specialized body of law not associated with a political region. Examples: Law (International), and Law (Space).
  • Specialties within the same region, such as Law (Veilite Criminal) and Law (Veilite Police), or field, such as Law (Veilite Criminal) and Law (Jeidit Criminal), default to one another at -4. If both region and field differ, the default is -6 or worse.   In some times and places, a Quick Contest of Law (Criminal) between the defense and prosecution will determine the outcome of a trial. In others, Law functions as an Influence skill used to sway the rulings of the judge. Law enforcers nearly always have a point or two in Law (Police) for their region. This represents knowledge of “proper procedure” when it comes to arrests, evidence handling, interrogation, etc.
    Modifiers
    None

    Created by

    Sirplyot.

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