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Gunner

Name
Gunner
Skill Attribute & Difficulty
Dex - Easy
Defaults
6+Dex
Prerequisites
None
Description
This is the ability to use a heavy weapon, usually one mounted on a triped or a vehicle, to make a direct-fire attack. That is, to aim and fire at a target to which you have a line of sight. For indirect fire, use artillery instead. Roll aginst your Gunner skill to hit the target.   Make an Int-based skill roll to take immediate action (E.g, clear a stoppage or restart a crashed targeting computer), should you weapon fail.   Loaders can make Str-based skill rolls to improve the rate of fire of certain crew-served weapons.   You must specialize by weapon type. The available specialities may vary by TL, but include one or more of:
Specializations

Beams

Any kind of heavy directed-energy weapon: Laser, particle beam, etc.  

Cannon

Any kind of heavy projectile weapon. E.g, the main gun of a tank or a high tech railgun on a spaceship that fires single shots.  

Catapult

Any kind of large, direct-fire mechanical bolt-thrower, such as a ballista.  

Machine Gun

Any kind of heavy projectile weapon capable of firing in bursts.  

Rockets

Any kind of free-flight rocket fired from a mount.  
  These specialties default to one another at -4. The weapons covered by each speciality may vary by Tech Level.   Familiarity is crucial, Gunner (Machine Gun) covers both Tripod-mounted machine guns and aircraft autocannons, but going from to the other gives you a -2 for weapon type (Machine gun to auto-cannon) -2 for aiming system (Open sights to HUD), and -2 for mount (Tripod to hull mount), for a net -6 to skill until your familiarize yourself with all the differences.
Modifiers
All applicable ranged combat modifiers; -2 for an unfamiliar aiming system (e.g., a camera when you’re used to open sights) or mount (e.g., a tripod when you’re used to a turret), or for an unfamiliar weapon of a known type (e.g., .30-cal when you are used to .50s -4 or more for a weapon in bad repair.

Created by

Sirplyot.

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