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Navigation

Name
Navigation
Skill Attribute & Difficulty
Int - Average
Defaults
Special
Prerequisites
None
Description
This is the ability to find your position through careful observation of your surroundings and the use of instrumentation. A successful roll tells you where you are or lets you plot a course.   You must specialize:
Specializations

Sea

Defaults: Astronomy-5, Crewman (Seamanship)-5   Navigation by the stars and ocean currents.   Modifiers: +3 if you have a high-tech global positiong system or inertial compass; -5 (and no use of astronomy default) if you lack high-tech aids, the weather is bad, and the stars are hidden  

Air

Defaults: Astronomy-5   Navigation by the stars and by the terrain below.   Modifiers are as for Navigation (Sea)  

Land

Defaults: 5+int, Cartography-4, Mathematics (Surveying)-4   Navigation using landmarks and the stars; also called "Orienteering"   Modifiers: +3 if you have a high-tech substitute  

Space

Defaults: Astronomy-4, Mathematics (Applied)-4   Navigating through ordinary interplanetary and interspellar space, usually at less than the speed of light  

Hyperspace

Defaults: Astronomy-4, Mathematics (Applied)-4   Also called "Astrogation." Similar to Navigation (Space), but used when traveling through "Jump-Space" or "Hyperspace."  
  Air, Land, and Sea default to one another at -2. Space and Hyperspace default to one another at -5. There are no defaults between these two groupings.
Modifiers
-1 to -10 for being in an unfamiliar area (GM's discretion, but an unfamiliar world, star system, etc. Should give at least -5 Equipment Modifiers

Created by

Sirplyot.

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