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Interrogation

Name
Interrogation
Skill Attribute & Difficulty
Int - Average
Defaults
5+Int, Intimidation-3, Psychology-4
Prerequisites
None
Description
This is the ability to question a prisoner. Only intelligence agencies, police and prison services, the military, and the underworld teach this skill.   Roll a Quick Contest of Interrogation vs. the prisoner’s Ftd for each question. This requires 5 minutes per question. If you win, you get a truthful answer. If you tie or lose, the victim remains silent or lies. If you lose by more than five points, they tell you a good, believable lie! The GM roleplays the prisoner (or, if you are the prisoner, the GM will roleplay the interrogator) and makes all die rolls in secret.
Specializations
-5 if the prisoner’s loyalty to their leader or cause is “Very Good” or “Excellent”; +2 for a lengthy interrogation (over two hours +3 if you use severe threats; +6 if you use torture*.   “Torture” does not necessarily mean thumbscrews and the rack. Exposing a prisoner to the object of their phobia is an effective torture, as is a believable threat against a loved one. Note that torturing a prisoner is usually considered vile behavior, likely bringing retribution.
Modifiers

Created by

Sirplyot.

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