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Brainwashing

Name
Brainwashing
Skill Attribute & Difficulty
Int - Hard
Defaults
Special
Prerequisites
Psychology
Description
This is the “forbidden technique” of technological personality alteration and mind control. Only intelligence, military, and security services teach it – and only to individuals with suitable Rank or Security Clearance. Even then, it is rare outside police states (except perhaps during wartime).   Brainwashing encompasses many techniques – some proven, others little better than witchcraft. Depending on the setting, these might include a combination of: drugs, electroshock, hypnotism, sensory deprivation, sleep deprivation, social pressure, subliminal messages, or surgery.   Regardless of the techniques employed, brainwashing is handled as a Contest between the Brainwashing skill and the victim’s Fortitude. Roll once per day. Obviously, the brainwasher has a tremendous advantage: even if the victim wins this time, it is only a matter of time before they eventually succumb.   Results depend on how effective the GM deems brainwashing to be, but might include insanity, personality alteration, or suggestions that can be triggered by future events.
Specializations

Brain Hacking

Prerequisite: Computer Hacking   In settings where neural interfaces exist, it might be possible to “hack” the victim’s brain using a computer. This takes only a fraction of a second per attempt!   Brain Hacking should be treated as its own skill, with Computer Hacking instead of Psychology as a prerequisite.   This skill normally has no default. However, GMs who wish to explore the gory details can specify the techniques used and have Brainwashing default to one or more of:  
  • Electronics Operation (Medical)-6
  • Hypnotism-6
  • Interrogation-6
  • Pharmacy-6
  • Psychology-6
  • Surgery-6
  • Select the default as appropriate.
    Modifiers
    None

    Created by

    Sirplyot.

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