The Order of the Unburnt

Overview

  The Order of the Unburnt is a group dedicated to the protection of Aldwa from the corrupting influence of Ash and the horrors that pass through the Veil into this world.  

Operations and Goals

Members of The Order execute missions to directly combat the horrors birthed by tears in the Veil. They study Ash and the Ashtouched, using this knowledge to further the fight against them.   The Order wants to recruit and bolster their numbers in order to deal more effectively with the threats posed by tears in the veil. Due to the dangers of being a member, a constant flow of new recruits are required to keep the order alive.      

Organizational Structure

  The Order of the Unburnt consists of three branches, each with a specific focus and approach to their shared goal.  
  • The Rift Walkers locate and close tears in the Veil
  • The Wardens track and study Ashtouched creatures, capturing or dispatching them if need be.
  • The Boffins research Ash and its associated effects.
  There is a strict ranking of members in the Order. Only Rift Walkers are permitted to freely enter a tear and perform the necessary steps to close it; only Wardens are afforded the necessary equipment to capture an Ashtouched creature; only Boffins are allowed to enter their laboratories at their leisure. Each of these titles are incredibly difficult to earn and harder to keep. Earning an apprenticeship with any of these branches is a significant honor.    

Culture and History

  The Order has strong ties to the Folan Hegemony, Totemreach, and Piccarda. The Order was originally founded by members of the Blood King’s original retinue in order to close tears in the Veil. Over the past 70 years, they branched out to form the Wardens and Boffins, heavily influenced by their increasing membership from Totemreach and Piccarda respectively.    

Assets

  Knowledge of Ash Magic: The Order are the foremost experts on Ash and its effects.   Secret Knowledge: Each sect possesses a secret related to Ash or Ashtouched creatures.   Strength of Arms: Members receive regular training and are well-supplied.    

Foreign Relations

  The Order operates freely within certain borders and has tacit agreements with most of the cultures of Aldwa. They assist societies that request their help and often intervene proactively within the areas they are permitted to operate. Knowledge and techniques are shared within their ranks, but rarely distributed beyond.   How do they feel about other factions/cultures?  
  • Lotus Empire: The Immortal Empire does not allow The Order to openly operate within its borders.
 
  • Piccarda: The Ash Gleaners delve into secrets they should not. So long as they are willing to share their findings they can be our allies. However, all members of our sect should know this is a one way street.
 
  • Folan Hegemony: Our allies in House Fel have grown complacent. They still fuel our ranks with strong runeblades, but those who stay behind grow soft and fat in Hightower.
 
  • The Stewards: Their beliefs are their own and matter little in the grand scheme of things. So long as they don’t get in our way, we can continue to ignore them.
   
  • Marshhelm League: They are easy to recruit, especially to the Wardens as they relish the challenge of a grand hunt.
 
  • Totemreach: Their hatred of Ash and the Ashtouched is almost as renowned as our own. Only the The Nieuwereld Tribes stand in our way.
 
  • Pelolia: The Order does not currently have any standing agreements with Pelolia, but are open to forming one.
 
  • The Kafervolk Caravan: The Order is banned from traveling with the Kafervolk for bug bothering. Our existence is divisive amongst their people. The Jatziri are great beasts, and we slay great beasts. Some feel differently, however, as their culture formed symbiotically with the Jatziri, and their studies are similar to our own.
   

Costume Look and Feel

  Rift Walkers: Equipped with some armor and runic devices. Rift Walkers commonly paint the exposed skin of their faces with soot or ash and cover their mouth and nose to protect against possible ill effects of the Veil.   Wardens: Typically well armored or camouflaged in some way to help conceal them in their hunts. Commonly wear a trophy of the most impressive Ashtouched creature they have managed to take down.   Boffins: Never wear armor, always in light robes or clothing that will not impede their studies. Typically have some vials or other equipment to be able to collect samples of Ash or Ashtouched things.   Predominantly, members of The Order of the Unburnt wear gray and carry an emblem to indicate their membership. The emblem is sometimes seen tied to their belt, on a warbanner, or emblazoned on a tabard. They generally have a gruff, somewhat militaristic look about them    

Notable Individuals

  The most notable members of the Order are the founders, both of the Order as a whole and of each sect, and the current heads of each sect.  

Rift Walkers

  Founder: Marcus Fel'Vane   Current Head: Reginald Fel'Winter  

Wardens

  Founder: Caton Villalobos, The Smokeless Fire   Current Head: Erja Moontalon  

Boffins

Founder: Razana Tor'Taletha   Current Head: Isobeth Chora'Tor

From Ashes we rise, unsullied, unburnt.

Type
Guild, Adventuring